|
|
"Redbeard" <red### [at] wvadelphianet> wrote in message
news:3becb8f7$1@news.povray.org...
> I was just doing some playing around and got the "too many nested
textures"
> error. AFAIK, I only have one texture. I have a single sphere with a
partial
> transparent texture and a light inside. That's it. But if I set
> max_trace_level too high, it gives me that error as soon as it hits the
object.
> Sooner, if there's other objects in the scene.
>
> Any ideas? Or should I report this as a bug (3.5b7)?
>
> Thanks,
> Michael
>
Does it use reflection? And what is the max_bailout?
...Chambers
Post a reply to this message
|
|